Skill Identifier Effect Available ranksets XP requirement (En,WO,CO) Synthesis Grants health and energy regeneration All 600, 1, 1 Tough As Nails Grants 5 Fitness skills All 2000, 1, 1 Quick Thinking Faster reload and unjam All 3100, 1, 1 Energetic Increased energy regeneration All 4200, 1, 1 Hawkeye Grants detection and weapon range All 8000, 1500, 1800 Always Ready Gives MOS XP and items Enlisted and Warrant Officer only 13500, 5000, n/a Twinkle Toes Increased movement speed Enlisted and Warrant Officer only 20000, 15000, n/a Pure Blood Grants immunity to infection All 16000, 12000, 13000 Intellectual Grants 5 Mechanical skills Warrant Officer and Commissioned Officer only n/a, 4000, 8000 Born To Lead Damage boosting aura Commissioned Officer only n/a, n/a, 15000 Barbaric Grants Rifle-butt All 25000, 12000, 19000 Instructor Utility boosting aura Commissioned Officer only n/a, n/a, 45000 Impatient Reduces ability cool-down All 50000, 35000, 40000 Parachute Grants immunity to jump damage All 26500, 20000, 20000 Power User Gives energy cells Warrant Officer only n/a, 11000, n/a Whiz Kid Increases explosive damage All 15000, 6000, 14000 Reactive Armor Chance to reduce heavy damage Warrant Officer and Commissioned Officer only n/a, 34000, 35000 Lucky Chance to increase Critical Hit Chance Enlisted and Warrant Officer only 125000, 100000, n/a Blood Lust Increases team damage per kill Enlisted and Commissioned Officer only 95000, n/a, 95000 Veteran Vastly reduces health for damage increase All 170000, 120000, 130000 Light Armor Reduces health for more movement speed All 50000, 50000, 50000 Heavy Armor Decreses movement speed for more health All 20000, 20000, 20000 Combat Load Grants immunity to jams, modifies magazines and encumberance All 90000, 80000, 85000 Marksman Grants 5 dexterity skills Enlisted and Warrant Officer only 75000, 60000, n/a Siphon Drains energy to grant health regeneration All 675000, 35000, 48000
Nightmare Skill Identifiers
Skill Identifier Effect Mos Battle Buddy Spawn an Infantry unit of player's choice Every Mos Grenadier Improves MGL and Rifleman skills Rifleman Blood In Blood Out Improves Healing skills Combat Medic Heavy Weapons Training Improves weapon handling Automatic Rifleman Barrier Improves plasma shield and graviton charge Flamethrower Defender Improves Aura of Valor and Blast Shield Enforcer Steel Saber Replaces default carbine with Steel Sabre Carbine Cavalry Scout Scouter Improves Binoculars and Field Camera Squad Designated Marksman High Explosive Improves HE Rockets Javelin Gunner Inspirational Combines Born To Lead and Instructor Platoon Leader Loadout Replaces M1 Sentry Guns with M2 Sentry Guns Combat Engineer Overclock Improves Cluster Rockets, Charge, and Stonewall Protocol Cyborg Energy Efficient Energy costs of all skills reduced Ghost Heavy Artillery Improves Call for Fire and adds more shells Fire Support Specialist Survivalist Improves Field Aid and Self Aid, grants Fitness and movement speed Commando Wave Amplifier Grants the Wave Amplifier ability Laser Enforcer Phantasm Improves Cloak Specter Enhanced Scanners Improves OSR, T1 and Item Scanners Orbital Support Specialist Steel Barrels Improves weapon handling Heavy Gunner
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