Undead Assault Chronicles

Starcraft II Arcade Map

Hello everyone! here it is, the very first Undead Assault Chronicles Tournament

This is a Race Tournament to see which team can either make it the farthest, or win the game. Tournament will take place in January (Time and date will be decided as we get closer to the date)

The Tournament will put 4 people in a survival game with said modifiers, while having the Skill identifier "VT" as 1 of your SI's(aka if you don't have VT you can't participate), 2 Games will be played from every team, whichever team has a combined higher survival time(win grants 55 minutes to your timer)

As for the prize, whichever team wins the Tournament will be granted Dark sky camo (for one month, or until the next Dark sky Trials Tournament occurs) then said camo will be removed and placed unto the next champion of the Tournament.

Click Continue.... For More info!
  • Marksmanship and all Marksmanship Variants will receive updated tooltips increasing the listed modifiers from 2x/3x/4x/5x to 4x/6x/8x/10x to more accurately reflect the damage dealt.
  • Marksmanship and all Marksmanship Variants will have their Critical Chance reduced from 12.5% to 10%.

So, Crits are busted. How they're busted is something I touched on in the Stat/Rank rework thread:
The mechanical explanation is that what is intended to be their splash damage also hits their primary target, therefore causing...
Dear friends,

I wanted to provide all of you with an update on the development team for UAC and the new members we have welcomed over the last few weeks.

Development Team Leaders: Xempest / Malikav
  • Xempest will provide support, guidance, direction of development.
  • Malikav will be focusing on communication and maintaining team deadlines and communication

Developer: Commlink
  • Commlink has all-around knowledge and will assist with models, triggers, and data integrations.

Developer: HealPlox
  • HealPlox will focus on all in-game trigger work. This will include fixing bugs, new layout of the user interface, additions to new story content and game modes.

Developer: Adrian
  • Adrian will focus on design work of abilities/skills for the planned reworks on current and new MOS's. As Adrian is all-rounded on his understanding of coding, he will support as needed on triggers and other game mechanics.

Developer: Ubermarine
  • Ubermarine is currently serving the Canadian Armed Forces.
  • He will be assisting with the music and sound effects to support the game action (such as gunshots or explosions), character voices and other expressions, spoken instructions, and ambient effects, such as crowd noise, vehicles or rain.

Lead Designer: Kith
  • Kith has focused on the rework of the terrain in UAC for the last few months. Kith will continue to evolve in his role and now be overseeing the balancing and rework of the in-game MOS's. He will also plan and define all the elements of a game: its setting; structure; terrain; that are available to players.

Community Engagement Officers: Warrior
  • Warrior will providing in game support to our players in the lobbies and UAC chat. He will also be focusing his efforts on arranging community events for everyone to participate and have fun.

Narrative Writer / Military...
Since I was recently added to the team as Lead Designer instead of just Level Designer, I'm going to be taking the opportunity to rub my filthy hands all over the classes. Each class rework will be getting its own thread, but I'm going to be working in a unified gimmick to all of the reworks that more or less boils down to this:

All skills will grant an additional upgrade at the Level 4 rank of that skill.

A lot of classes already have something like this, but not all of them do. I want to spread the love a little bit. Generic skills like Marksmanship will give rewards unique to the class in question, usually to the tune of an offensive bonus. Soldier Skills upgrades are probably going to get shuffled around.

Y'all will be seeing reworks from me in the not too distant future, so stay tuned.
Hello folks,

What is Undead Assault Chronicles? is it some zombie survival game that we like playing? No it's a zombie survival game that uses cooperation and teamwork to complete some object with the goal of winning the game. Often times we join public games and we get bombarded by these "pubmares" or "neomares", where it more ended more often than not in a waste of time because no one knew what they were doing.

Now it's come to our attention that the game is only as strong as it's community. Several community members, myself included, have been coordinating with each other to bring you these private games on a daily basis. Things like Skill Identifiers, Camos & Decals, and Achievement unlock runs will have someone at the wheel with experience to guide and coordinate you.

With that being said I, on behalf of the SyL Clan, present to you Daily Community Hosted Runs & Events. Since I am not directly responsible for hosting or coordinating the captains/co-captains for these runs. We have to abide by their rules that they have set place. Which by all means is perfectly acceptable for a smooth and timely mannered game.

A working schedule of all upcoming Runs & Events can be found here. If you have any questions please feel free to contact myself, @Regendare, or @Warrior the Runs & Event Coordinator.

*Please note, this by all means should not discourage you from hosting your own runs. These are just scheduled runs, where mostly everyone is welcome :)

Happy Hunting,
Hello Folks,

Undead Assault Chronicles is now back and available for playing on the arcade. If you encounter an issues I urge you to post them on the bug report sub-forum, that way the development team can take a look at it.

If you have encountered a situation where you played before the map was taken down and as a result your bank has been destroyed, Please make a post on the 'Bank Fix' sub-forum to get it remedied. Please be patient as there are only so many people that can fix your bank file. The easiest and fastest way for you to get your bank restored is to submit a replay and fill out the information when you make a post.

UAC Developer
Hello folks,

With the recent maintenance and patch today, there seems to be a problem involving people having their banks reset when playing.

While we are working on looking into this problem and possible solutions, I would recommend backing up your bank file prior to playing any games.

Thank you for your patience while we address this issue.

In the case that you have already played and notice that your bank is no longer there. Please make a post on the forums under Bug Reports sub forum with your bank Id and replay of the latest game, where you want us to pull your data from. This way your bank data will be restored. Please keep in mind that you should be patient, there are lots of other people that will most likely be needing to get their bank restored.

Dev Team
CRITICAL Forum Rules
Hello Folks,

My apologies for not having done this initially, so lets get it out of the way now. The following is the code of conduct for the forums.

We keep things pretty relaxed here, and most everything is judged on a "common sense" basis, that being said, these are the general rules that should be followed.

1. Free speech is appreciated, but any speech intentionally threatening others, showing a pattern of repeated harassment or pointless trolling, or in violation of actual law is not welcome. This applies for text, images, video, and all other forms of media.

And that's it. Short and simple. Moderators and admins are encouraged to use "common sense" when enforcing any of these rules as no list of regulations can encompass everything perfectly.

If you have an issue with someone else, or with actions taken against you by a moderator, you can always bring up your complaints to another admin/moderator but I expect you all to make good faith efforts to figure things out on your own. Adults try to solve issues by themselves before asking others to do it for them.

For the sake of clarity, the three people on this forum with final say in any issue involving the community are:

If you cannot resolve an issue by yourself or with a specific moderator, bring it up to one of these three and the issue will be addressed.

Thank you,
I recently completed the Terrain Overhaul, and it was requested by several players that I do a Before and After comparison so they would have a better reference of what was changed.

Balaad was transformed into a full-blown military fortress, making the area more thematically appropriate and opening up the location to allow new strategies. Its artillery cannons are used to support neighboring AOs, and it features a vehicle bay at the front of the fortress for deploying mechanized support.

Thalim became significantly less crowded, featuring a more realistic layout and proportion. Windsor was moved here to preside over the civilian population and keep an eye on the defenses maintained by the local Police Force. The stairwells on the various buildings are custom-built and allow the players to take to the rooftops with ease.

Kurin was absorbed into the new Thalim as a residential area, mostly featuring apartment complexes and additional defensive walls to help protect Thalim's eastern side. The cave that used to reside there was moved elsewhere, as it seemed a bit silly to have a cave that was known to have infested inside of it be in a cliffside that supported a residential area.

Gusilani (or "Fort Hick" as some have called it) might be the most drastic change, as it went from a mostly featureless hamlet to a miniature fortress built out of mobile homes and whatever materials the residents could scavenge or steal. It may also be the most technically impressive location of the overhaul, as the walls are almost entirely custom work that feature very few natural terrain cells.

The Mayor's Abode (Previously Windsor's Abode) was made into a major callback to UA3. Since Windsor was moved to Thalim, I decided to revert the Abode to its layout...
Hello everyone,

Welcome to the forums for Undead Assault Chronicles!

These community forums are for individuals that are interested in learning and sharing their experiences with Undead Assault Chronicles (UAC). The developers and moderators are active and will be posting regular game updates, look for opportunities for feedback and fix any bugs in the game. To join the conversation and contribute, just sign up and log in.

Special thanks to Taisen for hosting the original forums and to Malikav for setting up the new forums.

If you have any questions, please feel free to message any of the developers or moderators and we will be happy to help!

- Xempest